5% time to convert territories to religion / culture (rounded up) (no bonuses or penalties on either humans or the AI) 10% industry, money, food, culture, faith and science Similarly, increasing resources to 'many' doesn't seem to make much difference on such maps again, there isn't room to fit them in.-25% industry, money, food, culture, faith and science The AI, on the other hand, can sometimes (but not always) get a start like this, Hence resources can be very concentrated on a watery map, although not, for some reason, near the human player's start. The game seems to have some notion of how many resources are 'needed' for a large map. 'Visit structures' are the ones that give buffs: haste berries shrines, possibly melons and sunflowers too. 'Resource structures', as far as I can work out, are simply mines, nodes, quarries etc. 'Treasure structures' are ruins, sanctums, etc. 'Dwellings' are minor races giants, fey, dragons, etc. In short, on a watery map you can reduce the amount (a bit) by having 'few cities', but not increase it much by having 'many cities' there just isn't the room. Continents with 75% water yield around 25 cities. Islands with minimum water is around 27, with maximum water around 24. On a land map with maximum water, the limit is around 30 cities. There are just so many cities that will fit onto the map! On a large land map and no underground, with 'few cities', you will get around 25, with 'average cities', around 40, and with 'many cities' one or two more. ' Cities' proves to be dependant on water, too. ' Treasures' means stuff lying in the open: money, mana, building resources etc. How much water you choose is therefore very important, and you should get this right first. At mimimum water, you will get a big land mass with a few inlets around the edges. At 75% water, true continents will be apparent, and at maximum water you will get an archipelago of small continents. Leaving the water slider at 50% will not give you proper continents, but something like this At about 66%, you will get some separation into what I would call a 'continent and islands'. Island maps are islands maximising water will give you around 20 little islands minimising it will give you dozens of islands separated by small straits and seas.Ĭontinents maps are more complicated. Land maps are basically what they say on the packet: even selecting water at maximum will only supply a laky map with around 25% water.
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